In a year, we want to release the first playable multiplayer location District 1 (D1) which will reveal our vision for DRKVRS. It will demonstrate quests and storylines in the world of Babalon, along with its history and factions inhabiting it.
In that first location (D1), we’ll also introduce the first elements of the DRKVRS economy, such as token use and acquiring NFTs.
For us, it’s also a way to prototype new solutions in-game, including game economy, mechanics, and interactions in the game. At the same time, the production of the (D1) is also work going towards full version of the game.
development of the DRKVRS lore - defining the framework, economy, and rules in the DRKVRS world.
development of story plots and characters appearing in the game.
creating each faction’s story, characteristics, attributes, and activities.
the main scenario quest in D1.
side and faction quests.
development of the first game mechanics.
configuration of web solutions (AWS) and user login system.
defining a number of aspects regarding the in-game economy, the flow of revenue, in-game currencies, and the utility of tokens.
public tests will be prepared for a small group of Ambassadors and active users.
the first location is planned to be public, but for a limited number of users.